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| Vital Strike = {{!}}[[Maneuver#Vital Strike|Vital Strike]] {{!}}{{!}}10 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}}-2 {{!}}{{!}}3 {{!}}{{!}}Roll complementary Per+Physick; add victory dice to DMG
 
| Vital Strike = {{!}}[[Maneuver#Vital Strike|Vital Strike]] {{!}}{{!}}10 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}}-2 {{!}}{{!}}3 {{!}}{{!}}Roll complementary Per+Physick; add victory dice to DMG
 
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| Banga (Charge) = {{!}}[[Maneuver#Banga (Charge)|Banga (Charge)]] {{!}}{{!}}3 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}}3+ {{!}}{{!}}If successful, attacker and target knocked down.  Add 2d DMG/3 m run
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| Banga (Charge) = {{!}}[[Maneuver#Banga|Banga (Charge)]] {{!}}{{!}}3 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}}3+ {{!}}{{!}}If successful, attacker and target knocked down.  Add 2d DMG/3 m run
 
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| Drox = {{!}}[[Maneuver#Drox|Drox]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Allows a second action (using another limb) with no multiple action penalty
 
| Drox = {{!}}[[Maneuver#Drox|Drox]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Allows a second action (using another limb) with no multiple action penalty

Revision as of 11:58, 25 June 2018

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