From leagueheim01.fs.knofafo.de
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| Claw Fist = {{!}}[[Maneuver#Claw Fist|Claw Fist]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}} | | Claw Fist = {{!}}[[Maneuver#Claw Fist|Claw Fist]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}} | ||
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− | | Drop | + | | Drop and Kick = {{!}}[[Maneuver#Drop and Kick|Drop and Kick]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}}+2 {{!}}{{!}}4 {{!}}{{!}}-2 Init next action |
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| Tornado Kick = {{!}}[[Maneuver#Tornado Kick|Tornado Kick]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}5 {{!}}{{!}} | | Tornado Kick = {{!}}[[Maneuver#Tornado Kick|Tornado Kick]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}5 {{!}}{{!}} | ||
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| Throw Group = {{!}}[[Maneuver#Throw Group|Throw Group]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}Roll vs. target’s attack roll. If successful, throw target 1m/success, up to Str. Add 1d DMG/3 m thrown. Can throw one attacker per Fight rating. | | Throw Group = {{!}}[[Maneuver#Throw Group|Throw Group]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}Roll vs. target’s attack roll. If successful, throw target 1m/success, up to Str. Add 1d DMG/3 m thrown. Can throw one attacker per Fight rating. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Block | + | | Block and Strike = {{!}}[[Maneuver#Block and Strike|Block and Strike]] {{!}}{{!}}8 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}}+2/0 {{!}}{{!}}–/3 or 4 {{!}}{{!}}Block opponent’s attack. If successful, roll Martial Fist or Kick attack with no multiple action penalty. |
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| Slide Kick = {{!}}[[Maneuver#Slide Kick|Slide Kick]] {{!}}{{!}}8 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}5 {{!}}{{!}}Compare attacker successes +3 vs target’s Dx+Vigor roll; if target loses, he is knocked down | | Slide Kick = {{!}}[[Maneuver#Slide Kick|Slide Kick]] {{!}}{{!}}8 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}5 {{!}}{{!}}Compare attacker successes +3 vs target’s Dx+Vigor roll; if target loses, he is knocked down | ||
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| Vital Strike = {{!}}[[Maneuver#Vital Strike|Vital Strike]] {{!}}{{!}}10 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}}-2 {{!}}{{!}}3 {{!}}{{!}}Roll complementary Per+Physick; add victory dice to DMG | | Vital Strike = {{!}}[[Maneuver#Vital Strike|Vital Strike]] {{!}}{{!}}10 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}}-2 {{!}}{{!}}3 {{!}}{{!}}Roll complementary Per+Physick; add victory dice to DMG | ||
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− | | Banga (Charge) = {{!}}[[Maneuver#Banga | + | | Banga (Charge) = {{!}}[[Maneuver#Banga|Banga (Charge)]] {{!}}{{!}}3 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}}3+ {{!}}{{!}}If successful, attacker and target knocked down. Add 2d DMG/3 m run |
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| Drox = {{!}}[[Maneuver#Drox|Drox]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Allows a second action (using another limb) with no multiple action penalty | | Drox = {{!}}[[Maneuver#Drox|Drox]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Allows a second action (using another limb) with no multiple action penalty | ||
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| Fancy Footwork = {{!}}[[Maneuver#Fancy Footwork|Fancy Footwork]] {{!}}{{!}}4 {{!}}{{!}}Dx + Vigor {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Opponent’s goal is reduced by 1 per victory pt | | Fancy Footwork = {{!}}[[Maneuver#Fancy Footwork|Fancy Footwork]] {{!}}{{!}}4 {{!}}{{!}}Dx + Vigor {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Opponent’s goal is reduced by 1 per victory pt | ||
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− | | Flat of | + | | Flat of Blade = {{!}}[[Maneuver#Flat of Blade|Flat of Blade]] {{!}}{{!}}4 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}-3d {{!}}{{!}}No victory dice are added |
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− | | Draw & Strike = {{!}}[[Maneuver#Draw | + | | Draw & Strike = {{!}}[[Maneuver#Draw and Strike|Draw & Strike]] {{!}}{{!}}4 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Draw sword and strike in same action |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Compound Attack = {{!}}[[Maneuver#Compound Attack|Compound Attack]] {{!}}{{!}}5 {{!}}{{!}}Dx + Melee {{!}}{{!}} {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Next turn’s goal is at +2 | | Compound Attack = {{!}}[[Maneuver#Compound Attack|Compound Attack]] {{!}}{{!}}5 {{!}}{{!}}Dx + Melee {{!}}{{!}} {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Next turn’s goal is at +2 | ||
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| Hipshot = {{!}}[[Maneuver#Hipshot|Hipshot]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}+2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Only for first shot of combat with a handgun {{!}}{{!}} | | Hipshot = {{!}}[[Maneuver#Hipshot|Hipshot]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}+2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Only for first shot of combat with a handgun {{!}}{{!}} | ||
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− | | 3-round burst = {{!}}[[Maneuver# | + | | 3-round burst = {{!}}[[Maneuver#Three-round burst|3-round burst]] {{!}}{{!}}Dx+Shoot {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}+1 {{!}}{{!}} {{!}}{{!}} |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | 6-round burst = {{!}}[[Maneuver# | + | | 6-round burst = {{!}}[[Maneuver#Six-round burst|6-round burst]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-1 {{!}}{{!}}+3 {{!}}{{!}} {{!}}{{!}} |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Empty clip = {{!}}[[Maneuver#Empty clip|Empty clip]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-2 {{!}}{{!}}+5 {{!}}{{!}}+3 successes against dodges only {{!}}{{!}} | | Empty clip = {{!}}[[Maneuver#Empty clip|Empty clip]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-2 {{!}}{{!}}+5 {{!}}{{!}}+3 successes against dodges only {{!}}{{!}} | ||
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| Quick Reload = {{!}}[[Maneuver#Quick Reload|Quick Reload]] {{!}}{{!}}5 {{!}}{{!}}None {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Reload clip and fire; no multiple action penalty | | Quick Reload = {{!}}[[Maneuver#Quick Reload|Quick Reload]] {{!}}{{!}}5 {{!}}{{!}}None {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Reload clip and fire; no multiple action penalty | ||
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− | | Quick draw = {{!}}[[Maneuver#Quick | + | | Quick draw = {{!}}[[Maneuver#Quick Draw|Quick draw]] {{!}}{{!}}5 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Draw gun and fire in same action |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Off-Hand Shot = {{!}}[[Maneuver#Off-Hand Shot|Off-Hand Shot]] {{!}}{{!}}6 {{!}}{{!}}None {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Suffer no penalties for off-hand handgun | | Off-Hand Shot = {{!}}[[Maneuver#Off-Hand Shot|Off-Hand Shot]] {{!}}{{!}}6 {{!}}{{!}}None {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Suffer no penalties for off-hand handgun | ||
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| Recock = {{!}}[[Maneuver#Recock|Recock]] {{!}}{{!}}6 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Recock rifle or shotgun and fire in same action | | Recock = {{!}}[[Maneuver#Recock|Recock]] {{!}}{{!}}6 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Recock rifle or shotgun and fire in same action | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Leap & Shoot = {{!}}[[Maneuver#Leap | + | | Leap & Shoot = {{!}}[[Maneuver#Leap and Shoot|Leap & Shoot]] {{!}}{{!}}7 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Leap 1 meter in any direction |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Roll & Shoot = {{!}}[[Maneuver#Roll | + | | Roll & Shoot = {{!}}[[Maneuver#Roll and Shoot|Roll & Shoot]] {{!}}{{!}}8 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Roll up to 3 meters in any direction |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Two | + | | Two Guns = {{!}}[[Maneuver#Two Guns|Two Guns]] {{!}}{{!}}8 {{!}}{{!}}Dx+Shoot {{!}}{{!}}0/-1 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}One shot from each handgun; no multiple action penalty |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Instinct Shot = {{!}}[[Maneuver#Instinct Shot|Instinct Shot]] {{!}}{{!}}9 {{!}}{{!}}Dx+Shoot {{!}}{{!}}+1 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Fire at unseen target | | Instinct Shot = {{!}}[[Maneuver#Instinct Shot|Instinct Shot]] {{!}}{{!}}9 {{!}}{{!}}Dx+Shoot {{!}}{{!}}+1 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Fire at unseen target | ||
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}} | }} | ||
− | [[Category: | + | [[Category:Rules]] |
Latest revision as of 12:02, 25 June 2018
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