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{{#switch: {{{1}}}
|[[Blessings and Curses#{{{1}}}|{{{1}}}]] || {{{2}}} || {{{3}}} || {{{4}}}
+
| Handsome = {{!}}Handsome {{!}}{{!}} +1 {{!}}{{!}} Charm {{!}}{{!}} always
|-
+
{{!}}{{minus}}
 +
| Beautiful = {{!}}Beautiful {{!}}{{!}} +2 {{!}}{{!}} Charm {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Angelic = {{!}}Angelic {{!}}{{!}} +3 {{!}}{{!}} Charm {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Homely = {{!}}Homely {{!}}{{!}} -1 {{!}}{{!}} Charm {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Ugly = {{!}}Ugly {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Monstrous = {{!}}Monstrous {{!}}{{!}} -3 {{!}}{{!}} Charm {{!}}{{!}} unless seeking pity
 +
{{!}}{{minus}}
 +
| Bold = {{!}}Bold {{!}}{{!}} +2 {{!}}{{!}} Passion {{!}}{{!}} while acting when others hesitate
 +
{{!}}{{minus}}
 +
| Compassionate = {{!}}Compassionate {{!}}{{!}} +2 {{!}}{{!}} Passion {{!}}{{!}} when helping others
 +
{{!}}{{minus}}
 +
| Curious = {{!}}Curious {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when seeing something new
 +
{{!}}{{minus}}
 +
| Disciplined = {{!}}Disciplined {{!}}{{!}} +2 {{!}}{{!}} Calm {{!}}{{!}} in combat situations
 +
{{!}}{{minus}}
 +
| Gracious = {{!}}Gracious {{!}}{{!}} + {{!}}{{!}} 2 {{!}}{{!}} Extrovert to guests
 +
{{!}}{{minus}}
 +
| Innovative = {{!}}Innovative {{!}}{{!}} +2 {{!}}{{!}} Tech {{!}}{{!}} when trying to invent something new
 +
{{!}}{{minus}}
 +
| Just = {{!}}Just {{!}}{{!}} +2 {{!}}{{!}} Passion {{!}}{{!}} when righting a wrong
 +
{{!}}{{minus}}
 +
| Loyal = {{!}}Loyal {{!}}{{!}} +2 {{!}}{{!}} Passion {{!}}{{!}} when following liege
 +
{{!}}{{minus}}
 +
| Pious = {{!}}Pious {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} among the sinful
 +
{{!}}{{minus}}
 +
| Shrewd = {{!}}Shrewd {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} against attempts to fast-talk
 +
{{!}}{{minus}}
 +
| Suspicious = {{!}}Suspicious {{!}}{{!}} +2 {{!}}{{!}} to {{!}}{{!}} Perception when rivals about
 +
{{!}}{{minus}}
 +
| Unyielding = {{!}}Unyielding {{!}}{{!}} +2 {{!}}{{!}} Endurance {{!}}{{!}} when honor is at stake
 +
{{!}}{{minus}}
 +
| Argumentative = {{!}}Argumentative {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} in conversation
 +
{{!}}{{minus}}
 +
| Bluster = {{!}}Bluster {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} when recounting deeds
 +
{{!}}{{minus}}
 +
| Brainwashed = {{!}}Brainwashed {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} when confronted with something that disagrees with character’s brainwashed belief
 +
{{!}}{{minus}}
 +
| Callous = {{!}}Callous {{!}}{{!}} -2 {{!}}{{!}} Passion {{!}}{{!}} when asked for aid
 +
{{!}}{{minus}}
 +
| Clueless = {{!}}Clueless {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} to notice social cues
 +
{{!}}{{minus}}
 +
| Condescending = {{!}}Condescending {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} among the unenlightened
 +
{{!}}{{minus}}
 +
| Delusional = {{!}}Delusional {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} when confronted with something that disagrees with character’s delusional belief
 +
{{!}}{{minus}}
 +
| Disrespectful = {{!}}Disrespectful {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} around authority figures
 +
{{!}}{{minus}}
 +
| Greedy = {{!}}Greedy {{!}}{{!}} -2 {{!}}{{!}} Calm {{!}}{{!}} when money involved
 +
{{!}}{{minus}}
 +
| Guilty = {{!}}Guilty {{!}}{{!}} -2 {{!}}{{!}} all rolls {{!}}{{!}} when opposing Church officials
 +
{{!}}{{minus}}
 +
| Gullible = {{!}}Gullible {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} against attempts to fast-talk
 +
{{!}}{{minus}}
 +
| Haughty = {{!}}Haughty {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} around serfs
 +
{{!}}{{minus}}
 +
| Impetuous = {{!}}Impetuous {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} when trading
 +
{{!}}{{minus}}
 +
| Righteous = {{!}}Righteous {{!}}{{!}} -2 {{!}}{{!}} Calm {{!}}{{!}} when judgment questioned
 +
{{!}}{{minus}}
 +
| Mammon = {{!}}Mammon {{!}}{{!}} -2 {{!}}{{!}} Faith {{!}}{{!}} when money is involved
 +
{{!}}{{minus}}
 +
| Nosy = {{!}}Nosy {{!}}{{!}} -2 {{!}}{{!}} Calm {{!}}{{!}} when seeing something new
 +
{{!}}{{minus}}
 +
| Phobic = {{!}}Phobic {{!}}{{!}} -2 {{!}}{{!}} Calm {{!}}{{!}} around source of phobia
 +
{{!}}{{minus}}
 +
| Possessive = {{!}}Possessive {{!}}{{!}} -2 {{!}}{{!}} Calm {{!}}{{!}} when cut out of the action
 +
{{!}}{{minus}}
 +
| Prideful = {{!}}Prideful {{!}}{{!}} -2 {{!}}{{!}} Calm {{!}}{{!}} when insulted
 +
{{!}}{{minus}}
 +
| Secretive = {{!}}Secretive {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} around strangers
 +
{{!}}{{minus}}
 +
| Subtle = {{!}}Subtle {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} when explaining something
 +
{{!}}{{minus}}
 +
| Surly = {{!}}Surly {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} when upset
 +
{{!}}{{minus}}
 +
| Uncouth = {{!}}Uncouth {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} at society functions
 +
{{!}}{{minus}}
 +
| Unnerving = {{!}}Unnerving {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} around superstitious people
 +
{{!}}{{minus}}
 +
| Vain = {{!}}Vain {{!}}{{!}} -1 {{!}}{{!}} Perception {{!}}{{!}} when being flattered
 +
{{!}}{{minus}}
 +
| Vengeful = {{!}}Vengeful {{!}}{{!}} -3 {{!}}{{!}} Calm {{!}}{{!}} when honor impinged, will never forget a slight
 +
{{!}}{{minus}}
 +
| Bad = {{!}}Bad Heart {{!}}{{!}} -2 {{!}}{{!}} Endurance {{!}}{{!}} with athletic tasks
 +
{{!}}{{minus}}
 +
| Bad = {{!}}Bad Liver {{!}}{{!}} -2 {{!}}{{!}} Endurance {{!}}{{!}} against toxins
 +
{{!}}{{minus}}
 +
| Bad = {{!}}Bad Lungs {{!}}{{!}} -1 {{!}}{{!}} Endurance {{!}}{{!}} with athletic tasks
 +
{{!}}{{minus}}
 +
| Horrible = {{!}}Horrible Scar or Burn {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} when visible
 +
{{!}}{{minus}}
 +
| Incurable Disease = {{!}}Incurable Disease {{!}}{{!}} -1 {{!}}{{!}} base Vitality {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Limp = {{!}}Limp {{!}}{{!}} base run = 8 meters{{!}}{{!}} {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Missing = {{!}}Missing Arm {{!}}{{!}} -4 {{!}}{{!}} Dexterity {{!}}{{!}} for tasks requiring two arms
 +
{{!}}{{minus}}
 +
| Missing = {{!}}Missing Eye {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} due to limited field of vision, -1 Shoot due to poor depth perception
 +
{{!}}{{minus}}
 +
| Missing = {{!}}Missing Leg {{!}}{{!}} -2 {{!}}{{!}} Dodge {{!}}{{!}}, base run = 2 meters
 +
{{!}}{{minus}}
 +
| Pain = {{!}}Pain Sensitive {{!}}{{!}} -2 {{!}}{{!}} to {{!}}{{!}} all tasks for two turns after being wounded
 +
{{!}}{{minus}}
 +
| Shaky = {{!}}Shaky Hands {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with fine manipulation
 +
{{!}}{{minus}}
 +
| Ambidextrous = {{!}}Ambidextrous {{!}}{{!}} +4 {{!}}{{!}} Dexterity {{!}}{{!}} to offset the -4 penalty for using an off-hand weapon
 +
{{!}}{{minus}}
 +
| Beastmaster = {{!}}Beastmaster {{!}}{{!}} +2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals
 +
{{!}}{{minus}}
 +
| Born = {{!}}Born Salesman {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when selling
 +
{{!}}{{minus}}
 +
| Casanova = {{!}}Casanova {{!}}{{!}} +2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others
 +
{{!}}{{minus}}
 +
| Compass = {{!}}Compass {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} when figuring out direction or location
 +
{{!}}{{minus}}
 +
| Crack = {{!}}Crack Driver/Pilot {{!}}{{!}} +2 {{!}}{{!}} to all Drive skills {{!}}{{!}} all...
 +
{{!}}{{minus}}
 +
| Eloquent = {{!}}Eloquent {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when swaying others through speech
 +
{{!}}{{minus}}
 +
| Fast = {{!}}Fast Draw {{!}}{{!}} +2 {{!}}{{!}} Initiative {{!}}{{!}} drawing and firing a gun in same action
 +
{{!}}{{minus}}
 +
| Grease = {{!}}Grease Monkey {{!}}{{!}} +2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills
 +
{{!}}{{minus}}
 +
| Hacker = {{!}}Hacker {{!}}{{!}} +2 {{!}}{{!}} with all think machine tasks {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Keen = {{!}}Keen Ears {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only
 +
{{!}}{{minus}}
 +
| Keen = {{!}}Keen Eyes {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with sight only
 +
{{!}}{{minus}}
 +
| Lucky = {{!}}Lucky at Cards {{!}}{{!}} +2 {{!}}{{!}} Gambling {{!}}{{!}} with cards
 +
{{!}}{{minus}}
 +
| Sensitive = {{!}}Sensitive Smell {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with smell only
 +
{{!}}{{minus}}
 +
| Sensitive = {{!}}Sensitive Touch {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} to discern touched objects
 +
{{!}}{{minus}}
 +
| Sonorous = {{!}}Sonorous {{!}}{{!}} +2 {{!}}{{!}} Extro {{!}}{{!}} when impressing others through speech
 +
{{!}}{{minus}}
 +
| Thrifty = {{!}}Thrifty {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} in money matters
 +
{{!}}{{minus}}
 +
| Bad = {{!}}Bad Hearing {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only
 +
{{!}}{{minus}}
 +
| Bad = {{!}}Bad Vision {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with sight only
 +
{{!}}{{minus}}
 +
| Beast Foe = {{!}}Beast Foe {{!}}{{!}} -2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals
 +
{{!}}{{minus}}
 +
| Clumsy = {{!}}Clumsy {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with athletic tasks
 +
{{!}}{{minus}}
 +
| Mechanically = {{!}}Mechanically Disinclined {{!}}{{!}} -2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills
 +
{{!}}{{minus}}
 +
| Poor = {{!}}Poor Liar {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} when lying
 +
{{!}}{{minus}}
 +
| Quasimodo = {{!}}Quasimodo {{!}}{{!}} -2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others
 +
{{!}}{{minus}}
 +
| Well = {{!}}Well-liked {{!}}{{!}} +1 {{!}}{{!}} Charm {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Charitable = {{!}}Charitable {{!}}{{!}} +2 {{!}}{{!}} Charm {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Honest = {{!}}Honest {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Hero = {{!}}Hero {{!}}{{!}} +2 {{!}}{{!}} Impress {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Cad = {{!}}Cad {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Scary = {{!}}Scary {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Liar = {{!}}Liar or known criminal {{!}}{{!}} -2 {{!}}{{!}} Knavery {{!}}{{!}} always
 +
{{!}}{{minus}}
 +
| Tyrant = {{!}}Tyrant {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} among peasants
 +
{{!}}{{minus}}
 +
| Dwarf = {{!}}Dwarf {{!}}{{!}} -2 {{!}}{{!}} Vitality {{!}}{{!}} base run = 6 meters, requires tailored clothing
 +
{{!}}{{minus}}
 +
| Short = {{!}}Short {{!}}{{!}} -1 {{!}}{{!}} Vitality {{!}}{{!}} base run = 8 meters
 +
{{!}}{{minus}}
 +
| Tall = {{!}}Tall {{!}}{{!}} +1 {{!}}{{!}} Vitality {{!}}{{!}} base run = 12 meters
 +
{{!}}{{minus}}
 +
| Giant = {{!}}Giant {{!}}{{!}} +2 {{!}}{{!}} Vitality {{!}}{{!}} base run = 14 meters, requires tailored clothing
 +
{{!}}{{minus}}
 +
| unbekannt
 +
}}
 +
 
  
 
[[Category:Rules]]
 
[[Category:Rules]]

Revision as of 09:30, 3 July 2018

unbekannt