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{{#switch: {{{1}}}
 
{{#switch: {{{1}}}
 
| Knife = {{!}}[[Weapons#Knife|Knife]]
 
| Knife = {{!}}[[Weapons#Knife|Knife]]
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{{!}}{{!}}
 
{{!}}{{!}}
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Glankesh Vorox sword = {{!}}[[Weapons#Glankesh Vorox sword|Glankesh Vorox sword]]
+
| Glankesh = {{!}}[[Weapons#Glankesh|Glankesh]]
 
{{!}}{{!}}Dx+Melee
 
{{!}}{{!}}Dx+Melee
 
{{!}}{{!}}
 
{{!}}{{!}}
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{{!}}{{!}}4
 
{{!}}{{!}}4
 
{{!}}{{!}}20/30
 
{{!}}{{!}}20/30
{{!}}{{!}}
+
{{!}}{{!}}4
 
{{!}}{{!}}3
 
{{!}}{{!}}3
 
{{!}}{{!}}M
 
{{!}}{{!}}M
 
{{!}}{{!}}5 (1 wing/arrow)
 
{{!}}{{!}}5 (1 wing/arrow)
{{!}}{{!}}required strength: 4; -1 goal for every level of Strength required above the character’s own
+
{{!}}{{!}}-1 goal for every level of Strength required above the character’s own
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Long Bow = {{!}}[[Weapons#Long Bow|Long Bow]]
 
| Long Bow = {{!}}[[Weapons#Long Bow|Long Bow]]
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{{!}}{{!}}6
 
{{!}}{{!}}6
 
{{!}}{{!}}40/60
 
{{!}}{{!}}40/60
{{!}}{{!}}
+
{{!}}{{!}}6
 
{{!}}{{!}}2
 
{{!}}{{!}}2
 
{{!}}{{!}}L
 
{{!}}{{!}}L
 
{{!}}{{!}}10 (1 wing/arrow)
 
{{!}}{{!}}10 (1 wing/arrow)
{{!}}{{!}}required strength: 6; -1 goal for every level of Strength required above the character’s own
+
{{!}}{{!}}-1 goal for every level of Strength required above the character’s own
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Target Bow = {{!}}[[Weapons#Target Bow|Target Bow]]
 
| Target Bow = {{!}}[[Weapons#Target Bow|Target Bow]]
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{{!}}{{!}}3
 
{{!}}{{!}}3
 
{{!}}{{!}}30/40
 
{{!}}{{!}}30/40
{{!}}{{!}}
+
{{!}}{{!}}3
 
{{!}}{{!}}2
 
{{!}}{{!}}2
 
{{!}}{{!}}M
 
{{!}}{{!}}M
 
{{!}}{{!}}7 (1 wing/arrow)
 
{{!}}{{!}}7 (1 wing/arrow)
{{!}}{{!}}required strength: 3; -1 goal for every level of Strength required above the character’s own
+
{{!}}{{!}}-1 goal for every level of Strength required above the character’s own
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Hand Crossbow = {{!}}[[Weapons#Hand Crossbow|Hand Crossbow]]
 
| Hand Crossbow = {{!}}[[Weapons#Hand Crossbow|Hand Crossbow]]
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{{!}}{{!}}3
 
{{!}}{{!}}3
 
{{!}}{{!}}10/20
 
{{!}}{{!}}10/20
{{!}}{{!}}
+
{{!}}{{!}}2(3)
 
{{!}}{{!}}1
 
{{!}}{{!}}1
 
{{!}}{{!}}S
 
{{!}}{{!}}S
 
{{!}}{{!}}7 (3 wings/bolt)
 
{{!}}{{!}}7 (3 wings/bolt)
{{!}}{{!}}Strength required to fire: 2; to recock the bow: 3; It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him.
+
{{!}}{{!}}It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him.
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Med Crossbow = {{!}}[[Weapons#Med Crossbow|Med Crossbow]]
 
| Med Crossbow = {{!}}[[Weapons#Med Crossbow|Med Crossbow]]
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{{!}}{{!}}
 
{{!}}{{!}}
 
{{!}}{{!}}6
 
{{!}}{{!}}6
 +
{{!}}{{!}}20/30
 
{{!}}{{!}}3(6)
 
{{!}}{{!}}3(6)
{{!}}{{!}}20/30
 
{{!}}{{!}}
 
 
{{!}}{{!}}1
 
{{!}}{{!}}1
 
{{!}}{{!}}M
 
{{!}}{{!}}M
 
{{!}}{{!}}10 (1 crest/bolt)
 
{{!}}{{!}}10 (1 crest/bolt)
{{!}}{{!}}Strength required to fire: 3; to recock the bow: 6; It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him.
+
{{!}}{{!}}It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him.
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Hvy Crossbow = {{!}}[[Weapons#Hvy Crossbow|Hvy Crossbow]]
 
| Hvy Crossbow = {{!}}[[Weapons#Hvy Crossbow|Hvy Crossbow]]
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{{!}}{{!}}
 
{{!}}{{!}}
 
{{!}}{{!}}8
 
{{!}}{{!}}8
 +
{{!}}{{!}}20/30
 
{{!}}{{!}}3(8)
 
{{!}}{{!}}3(8)
{{!}}{{!}}20/30
 
{{!}}{{!}}
 
 
{{!}}{{!}}1
 
{{!}}{{!}}1
 
{{!}}{{!}}L
 
{{!}}{{!}}L
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{{!}}{{!}}XS
 
{{!}}{{!}}XS
 
{{!}}{{!}}50 (5 slugs/firebird)
 
{{!}}{{!}}50 (5 slugs/firebird)
 +
{{!}}{{!}}
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| = Lt Revolver {{!}}[[Weapons#Lt Revolver|Lt Revolver (.32)]]
+
| Lt Revolver = {{!}}[[Weapons#Lt Revolver|Lt Revolver (.32)]]
 
{{!}}{{!}}Dx+Shoot
 
{{!}}{{!}}Dx+Shoot
 
{{!}}{{!}}
 
{{!}}{{!}}
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{{!}}{{!}}S
 
{{!}}{{!}}S
 
{{!}}{{!}}100 (5 slugs/firebird)
 
{{!}}{{!}}100 (5 slugs/firebird)
{{!}}{{!}} {{!}}{{minus}}
+
{{!}}{{!}}  
 +
{{!}}{{minus}}
 
| Lt Autofeed = {{!}}[[Weapons#Lt Autofeed|Lt Autofeed (.32)]]
 
| Lt Autofeed = {{!}}[[Weapons#Lt Autofeed|Lt Autofeed (.32)]]
 
{{!}}{{!}}Dx+Shoot
 
{{!}}{{!}}Dx+Shoot
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{{!}}{{!}}-2
 
{{!}}{{!}}-2
 
{{!}}{{!}}9
 
{{!}}{{!}}9
{{!}}{{!}}20/30 5
+
{{!}}{{!}}20/30
 +
{{!}}{{!}}5
 
{{!}}{{!}}1
 
{{!}}{{!}}1
 
{{!}}{{!}}XL
 
{{!}}{{!}}XL
 
{{!}}{{!}}400 (25/grenade)
 
{{!}}{{!}}400 (25/grenade)
{{!}}{{!}}
 
 
{{!}}{{!}}
 
{{!}}{{!}}
 
{{!}}{{minus}}
 
{{!}}{{minus}}
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{{!}}{{!}}+1
 
{{!}}{{!}}+1
 
{{!}}{{!}}V
 
{{!}}{{!}}V
{{!}}{{!}}75/100 1
+
{{!}}{{!}}75/100
 +
{{!}}{{!}}1
 
{{!}}{{!}}1
 
{{!}}{{!}}1
 
{{!}}{{!}}XL
 
{{!}}{{!}}XL
 
{{!}}{{!}}800 (100/missile)
 
{{!}}{{!}}800 (100/missile)
 
{{!}}{{!}}The damage these missiles do varies based on what kind they are. High Explosive missiles do 18 dice of damage in the same way as a grenade. Armor piercing shapes only do 13 dice of damage, and only effect one target, but armor only gets half of its protection dice.  
 
{{!}}{{!}}The damage these missiles do varies based on what kind they are. High Explosive missiles do 18 dice of damage in the same way as a grenade. Armor piercing shapes only do 13 dice of damage, and only effect one target, but armor only gets half of its protection dice.  
{{!}}{{!}}
 
 
{{!}}{{minus}}
 
{{!}}{{minus}}
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[[Category:Rules]]
 
[[Category:Rules]]

Latest revision as of 14:59, 28 October 2018

unbekannt ({{{1}}})