From leagueheim01.fs.knofafo.de
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{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
| Knife = {{!}}[[Weapons#Knife|Knife]] | | Knife = {{!}}[[Weapons#Knife|Knife]] | ||
Line 84: | Line 85: | ||
{{!}}{{!}} | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Glankesh | + | | Glankesh = {{!}}[[Weapons#Glankesh|Glankesh]] |
{{!}}{{!}}Dx+Melee | {{!}}{{!}}Dx+Melee | ||
{{!}}{{!}} | {{!}}{{!}} | ||
Line 394: | Line 395: | ||
{{!}}{{!}}XS | {{!}}{{!}}XS | ||
{{!}}{{!}}50 (5 slugs/firebird) | {{!}}{{!}}50 (5 slugs/firebird) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Lt Revolver = {{!}}[[Weapons#Lt Revolver|Lt Revolver (.32)]] |
{{!}}{{!}}Dx+Shoot | {{!}}{{!}}Dx+Shoot | ||
{{!}}{{!}} | {{!}}{{!}} | ||
Line 405: | Line 407: | ||
{{!}}{{!}}S | {{!}}{{!}}S | ||
{{!}}{{!}}100 (5 slugs/firebird) | {{!}}{{!}}100 (5 slugs/firebird) | ||
− | {{!}}{{!}} {{!}}{{minus}} | + | {{!}}{{!}} |
+ | {{!}}{{minus}} | ||
| Lt Autofeed = {{!}}[[Weapons#Lt Autofeed|Lt Autofeed (.32)]] | | Lt Autofeed = {{!}}[[Weapons#Lt Autofeed|Lt Autofeed (.32)]] | ||
{{!}}{{!}}Dx+Shoot | {{!}}{{!}}Dx+Shoot | ||
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{{!}}{{!}}-2 | {{!}}{{!}}-2 | ||
{{!}}{{!}}9 | {{!}}{{!}}9 | ||
− | {{!}}{{!}}20/30 5 | + | {{!}}{{!}}20/30 |
+ | {{!}}{{!}}5 | ||
{{!}}{{!}}1 | {{!}}{{!}}1 | ||
{{!}}{{!}}XL | {{!}}{{!}}XL | ||
{{!}}{{!}}400 (25/grenade) | {{!}}{{!}}400 (25/grenade) | ||
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{{!}}{{!}} | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
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{{!}}{{!}}+1 | {{!}}{{!}}+1 | ||
{{!}}{{!}}V | {{!}}{{!}}V | ||
− | {{!}}{{!}}75/100 1 | + | {{!}}{{!}}75/100 |
+ | {{!}}{{!}}1 | ||
{{!}}{{!}}1 | {{!}}{{!}}1 | ||
{{!}}{{!}}XL | {{!}}{{!}}XL | ||
{{!}}{{!}}800 (100/missile) | {{!}}{{!}}800 (100/missile) | ||
{{!}}{{!}}The damage these missiles do varies based on what kind they are. High Explosive missiles do 18 dice of damage in the same way as a grenade. Armor piercing shapes only do 13 dice of damage, and only effect one target, but armor only gets half of its protection dice. | {{!}}{{!}}The damage these missiles do varies based on what kind they are. High Explosive missiles do 18 dice of damage in the same way as a grenade. Armor piercing shapes only do 13 dice of damage, and only effect one target, but armor only gets half of its protection dice. | ||
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{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | unbekannt | + | | unbekannt ({{{1}}}) |
}} | }} | ||
[[Category:Rules]] | [[Category:Rules]] |
Latest revision as of 14:59, 28 October 2018
unbekannt ({{{1}}})