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| Missing Eye = {{!}}Missing Eye {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} due to limited field of vision, -1 Shoot due to poor depth perception
 
| Missing Eye = {{!}}Missing Eye {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} due to limited field of vision, -1 Shoot due to poor depth perception
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Missing Leg = {{!}}Missing Leg {{!}}{{!}} -2 {{!}}{{!}} Dodge {{!}}{{!}}, base run = 2 meters
+
| Missing Leg = {{!}}Missing Leg {{!}}{{!}} -2 {{!}}{{!}} Dodge {{!}}{{!}} base run = 2 meters
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Pain Sensitive = {{!}}Pain Sensitive {{!}}{{!}} -2 {{!}}{{!}} to {{!}}{{!}} all tasks for two turns after being wounded
 
| Pain Sensitive = {{!}}Pain Sensitive {{!}}{{!}} -2 {{!}}{{!}} to {{!}}{{!}} all tasks for two turns after being wounded
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| Compass = {{!}}Compass {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} when figuring out direction or location
 
| Compass = {{!}}Compass {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} when figuring out direction or location
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Crack Driver/Pilot = {{!}}Crack Driver/Pilot {{!}}{{!}} +2 {{!}}{{!}} to all Drive skills {{!}}{{!}} all...
+
| Crack Driver/Pilot = {{!}}Crack Driver/Pilot {{!}}{{!}} +2 {{!}}{{!}} Drive {{!}}{{!}} all...
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Eloquent = {{!}}Eloquent {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when swaying others through speech
 
| Eloquent = {{!}}Eloquent {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when swaying others through speech
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| Clumsy = {{!}}Clumsy {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with athletic tasks
 
| Clumsy = {{!}}Clumsy {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with athletic tasks
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Mechanically Disinclines= {{!}}Mechanically Disinclined {{!}}{{!}} -2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills
+
| Mechanically Disinclined = {{!}}Mechanically Disinclined {{!}}{{!}} -2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Poor Liar = {{!}}Poor Liar {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} when lying
 
| Poor Liar = {{!}}Poor Liar {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} when lying
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| Quasimodo = {{!}}Quasimodo {{!}}{{!}} -2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others
 
| Quasimodo = {{!}}Quasimodo {{!}}{{!}} -2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Well-likes = {{!}}Well-liked {{!}}{{!}} +1 {{!}}{{!}} Charm {{!}}{{!}} always
+
| Well-liked = {{!}}Well-liked {{!}}{{!}} +1 {{!}}{{!}} Charm {{!}}{{!}} always
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Charitable = {{!}}Charitable {{!}}{{!}} +2 {{!}}{{!}} Charm {{!}}{{!}} always
 
| Charitable = {{!}}Charitable {{!}}{{!}} +2 {{!}}{{!}} Charm {{!}}{{!}} always
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| Scary = {{!}}Scary {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} always
 
| Scary = {{!}}Scary {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} always
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Liar = {{!}}Liar or known criminal {{!}}{{!}} -2 {{!}}{{!}} Knavery {{!}}{{!}} always
+
| Liar or known criminal = {{!}}Liar or known criminal {{!}}{{!}} -2 {{!}}{{!}} Knavery {{!}}{{!}} always
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Tyrant = {{!}}Tyrant {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} among peasants
 
| Tyrant = {{!}}Tyrant {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} among peasants
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{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Giant = {{!}}Giant {{!}}{{!}} +2 {{!}}{{!}} Vitality {{!}}{{!}} base run = 14 meters, requires tailored clothing
 
| Giant = {{!}}Giant {{!}}{{!}} +2 {{!}}{{!}} Vitality {{!}}{{!}} base run = 14 meters, requires tailored clothing
 +
{{!}}{{minus}}
 +
| Predator = {{!}}Predator {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} when hungry
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| unbekannt: {{{1}}}
 
| unbekannt: {{{1}}}

Latest revision as of 10:10, 3 July 2018

unbekannt: {{{1}}}