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(Created page with "= Bruce = Bruce gehört zu den PSI-Jägern. __TOC__ == Hintergrundgeschichte == == Spielwerte == {{Attributes|6|8|6|5|4|4|4|1|4|1|7|1}} === Fertigkeiten === {| !...") |
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Der Kontakt lebt auf Velisamil. | Der Kontakt lebt auf Velisamil. | ||
| + | |||
| + | === Okkultes === | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | | Psi || 4 || 0 || Urge | ||
| + | |- | ||
| + | | Theurgy || 0 || 0 || Hubris | ||
| + | |} | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Name !! Level !! Roll !! Info !! Description | ||
| + | |- | ||
| + | {{Psi|Toughening}} | ||
| + | {{Psi|Strengthening}} | ||
| + | {{Psi|Quickening}} | ||
| + | |} | ||
=== Combat === | === Combat === | ||
Latest revision as of 13:32, 8 August 2018
Bruce[edit]
Bruce gehört zu den PSI-Jägern.
Contents
Hintergrundgeschichte[edit]
Spielwerte[edit]
Attribute[edit]
| Body | Mind | Spirit | |||||
|---|---|---|---|---|---|---|---|
| Strength | 6 | Wits | 5 | Extrovert | 4 | 1 | Introvert |
| Dexterity | 8 | Perception | 4 | Passion | 1 | 7 | Calm |
| Endurance | 6 | Tech | 4 | Faith | 4 | 1 | Ego |
Fertigkeiten[edit]
| Natürliche Fertigkeiten | Erlernte Fertigkeiten | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Segnungen/Flüche[edit]
| Name | +/- | Attribut | Situation |
|---|---|---|---|
| Just | +2 | Passion | when righting a wrong |
| Condescending | -2 | Extrovert | among the unenlightened |
Vorzüge/Schwächen[edit]
| Name | Wert |
|---|---|
| Rank (Private) | 2 |
| Gossip Network | 3 |
| Ally | 3 |
| Contact | 1 |
Das Informantennetzwerk liegt in den Gildenwelten.
Der Kontakt lebt auf Velisamil.
Okkultes[edit]
| Psi | 4 | 0 | Urge |
| Theurgy | 0 | 0 | Hubris |
| Name | Level | Roll | Info | Description |
|---|---|---|---|---|
| Toughening | 1 | Introvert + Vigor | long, 1W | Increase Endurance |
| Strengthening | 2 | Passion + Vigor | long, 1W | Increase Strength |
| Quickening | 3 | Calm + Vigor | long, 1W | Increase Dexterity |
Combat[edit]
| Action/Name | LVL | Goal | Init | Mod | DMG | Description |
|---|---|---|---|---|---|---|
| Fist | Dx+Fight | 2 | ||||
| Kick | Dx+Fight | -1 | 3 | |||
| Grapple | Dx+Fight | -2 | 2 | If successful, roll Str + Vigor vs target’s Str + Vigor. If successful, target is grappled; attack can choose to deliver grapple DMG per turn | ||
| Charge | Dx+Fight | -3 | 3+ | If successful, attacker and target knocked down. Add 1d DMG/3m run | ||
| Martial Fist | 1 | Dx+Fight | 3 | |||
| Martial Kick | 2 | Dx+Fight | -1 | 4 | ||
| Martial Hold | 3 | Dx+Fight | -1 | 3 | If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is grappled; attacker can choose to deliver grapple DMG per turn. | |
| Block | 4 | Dx+Fight | As Dodge. If successful, add three successes to resist attacks. | |||
| Martial Throw | 4 | Dx+Fight | -2 | 3 | If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is thrown 1m/success, up to Str. Add 1d DMG/3m thrown |