From leagueheim01.fs.knofafo.de
Jump to: navigation , search
(Created page with "= Bruce = Bruce gehört zu den PSI-Jägern. __TOC__ == Hintergrundgeschichte == == Spielwerte == {{Attributes|6|8|6|5|4|4|4|1|4|1|7|1}} === Fertigkeiten === {| !...")
 
 
Line 52: Line 52:
  
 
Der Kontakt lebt auf Velisamil.
 
Der Kontakt lebt auf Velisamil.
 +
 +
=== Okkultes ===
 +
 +
{| class="wikitable"
 +
|-
 +
| Psi || 4 || 0 || Urge
 +
|-
 +
| Theurgy || 0 || 0 || Hubris
 +
|}
 +
 +
{| class="wikitable"
 +
! Name !! Level !! Roll !! Info !! Description
 +
|-
 +
{{Psi|Toughening}}
 +
{{Psi|Strengthening}}
 +
{{Psi|Quickening}}
 +
|}
  
 
=== Combat ===
 
=== Combat ===

Latest revision as of 14:32, 8 August 2018

Bruce[edit]

Bruce gehört zu den PSI-Jägern.


Hintergrundgeschichte[edit]

Spielwerte[edit]

Attribute[edit]

Body Mind Spirit
Strength 6 Wits 5 Extrovert 4 1 Introvert
Dexterity 8 Perception 4 Passion 1 7 Calm
Endurance 6 Tech 4 Faith 4 1 Ego

Fertigkeiten[edit]

Natürliche Fertigkeiten Erlernte Fertigkeiten
Charme 3
Dodge 3
Fight 7
Impress 3
Melee 3
Observe 3
Shoot 7
Sneak 3
Vigor 6
Name Wert
Empathy 1
Etiquette 2
Focus 3
Obun 2
Urthish 2
Remedy 4
Survival 2

Segnungen/Flüche[edit]

Name +/- Attribut Situation
Just +2 Passion when righting a wrong
Condescending -2 Extrovert among the unenlightened


Vorzüge/Schwächen[edit]

Name Wert
Rank (Private) 2
Gossip Network 3
Ally 3
Contact 1

Das Informantennetzwerk liegt in den Gildenwelten.

Der Kontakt lebt auf Velisamil.

Okkultes[edit]

Psi 4 0 Urge
Theurgy 0 0 Hubris
Name Level Roll Info Description
Toughening 1 Introvert + Vigor long, 1W Increase Endurance
Strengthening 2 Passion + Vigor long, 1W Increase Strength
Quickening 3 Calm + Vigor long, 1W Increase Dexterity

Combat[edit]

Action/Name LVL Goal Init Mod DMG Description
Fist Dx+Fight 2
Kick Dx+Fight -1 3
Grapple Dx+Fight -2 2 If successful, roll Str + Vigor vs target’s Str + Vigor. If successful, target is grappled; attack can choose to deliver grapple DMG per turn
Charge Dx+Fight -3 3+ If successful, attacker and target knocked down. Add 1d DMG/3m run
Martial Fist 1 Dx+Fight 3
Martial Kick 2 Dx+Fight -1 4
Martial Hold 3 Dx+Fight -1 3 If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is grappled; attacker can choose to deliver grapple DMG per turn.
Block 4 Dx+Fight As Dodge. If successful, add three successes to resist attacks.
Martial Throw 4 Dx+Fight -2 3 If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is thrown 1m/success, up to Str. Add 1d DMG/3m thrown